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💡 When you work on the facial rig, it’s important to be sure to be on the good model. For rig purpose, the head is duplicated 3 times. Each part of the rig (mouth, local control, etc…) work on a specific mesh.
Be sure to be on the good one with ‘Select Related Mesh’

With ‘auto’ every time you switch to another topic, the related mesh will be selected.
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- Local controls are really powerfull. They are skin controls that goes AFTER the blend shape deformation. That does mean when you activate a blend shape, the controls follow and you can tweak the shape on top. Check this out :

- To create a local control, select vertices, and name hit by yourself, or with the pre fill area. With the Skin Falloff you can choose the skin amount of the surrounding vertices of your selection.

- Mirror the local with the ‘Mirror’ Button if you want.
- hit ‘make’. The local now appear in the list

- With the square shape, you can rotate the local base if needed
