If you're reading this, you've received rigs from SoulOfPuppet for testing purposes.
Thank you for your trust in SoulOfPuppet. As agreed, please find the rigs for evaluation below.
The shared Google Drive link contains both the rigs and the plug-ins.
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You can see a small video presentation of this rigs here
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IMPORTANT — Maya Preferences: before loading the rigs, disable security in the preferences to allow script execution, which PuppetSoul relies on extensively. In production, this setting can safely be re-enabled; for demo purposes, leaving it off lets you enjoy the most advanced features with zero installation required.

Plug-ins: install them either manually or by placing them in Maya's plug-in directory. The rigs will work without them, but the plug-ins unlock remarkable features, including real-time dynamics with collisions and direct mesh selection without going through controllers.

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Ash is optimized to take advantage of Maya's latest improvements in playback speed. The other rigs, while performant, are older, and are intended primarily for feature evaluation. To assess playback speed, please refer to Ash.
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Rigs provided:
allMUPPICdyn set, enable=1 (Dont forget to play animation or scrub on frames upper than startFrame)

Biped_Ash_dyn: version with the dynamics plug-in. This is the production version and the one to prioritize for testing. (Dont forget to play animation or scrub on frames upper than startFrame)



Biped_Ash_onMeshControllers: includes onMeshControllers, which allow selecting the rig without controllers — a significant time-saver for the animator.

Biped_Ash_onFaceControllers: facial interface positioned directly on the head, as some clients prefer.
Bird_Pierre: a bird developed for Toonz, for the film Pierre the Pigeon. A complex animal.
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When testing the Wing Folding feature with the wing icon, you may notice bad feather positions during blending. This is due to missing production folding data from SoulOfPuppet, not the feature itself.
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