On the top of puppet soul, you get the creature infos:

1: The first button is where you manage all the loaded files.
- If you hit this button, you will jump from one loaded file to another from a list
- Files Path are loaded in Maya prefs everytime you add a puppetSoul file
- All files are automatically saved when you change something in the main interface
- ... except if you change a file from the PuppetSoul I/O script editor directly. In this case you have to hit the 'Save' button. (see bellow)
2: Add Files (Load or additional Save)

- New : create new file
- Load : load a file from the dist
- Load from PuppetPark : open the puppet Park window to choose already saved combo Maya file/Puppet Soul sequence.
- Reload : if you did en external change to the file
- Save to PuppetPark : save the current combo Open Maya file / Current PuppetSoul file.
- save a copy : copy your current puppetSOul file somewhere.