Build a tail. Switch Fk/Ik. Usually for bipeds. The number of controls will be the tag -middleControls
Options:
strictFkIk : add fk ik switch in the ‘strict’ method : either fk or ik.
fullTwist : improve the twist system @ each middle control have an influence on the twist
fulltTwist_position : as before, but add a way to control where the twist happend
absAdvancedTwist : the most advanced twist. It follow perfectly each middle control in rotation, but it’s more heavy in calculation.
orientMiddle : orient middle to point torward the spine. Middles are reset in rotation without this option.
middleControls : give the number of middle controls wanted.
addSubIk : add Ik that are constraint between upper Ik. Upper Ik are numbered as middleControls.
squash : create squash ability
separateSquash : same but squash can be separate between Y and Z axis.
fixMiddle : add the ability to switch off the constraint between borders of middle controls
fixMiddle_disable : same but disable by default.
fkBendSwitch : allow the fk to have a controller every N joint
noExtrems : don’t use two controllers for extremes, but one.