pupDyna_demo_small.gif

It's specially design for animators = easy to setup, easy to control, easy to tweak.

On the rigger side, it take place on joints, or other rig objects. It's use for Hairs, Cloths, tentacles, soft or all overlapping object and reduce drastically the animation time. It's easy to use for animators

It's fully controlable by animators, allow over animation if needed, and it's predictable. It's meant to replace CharacterFx by pure animation in many occasions. It's already use in production.

There is two types of PUPbuildDynamic:

It's totally integrated to PuppetSoul, but a standalone version exist and is in free download for 2025:

Please refer to the web page of the stand alone for more info HERE