✳️ Maya Utility Tool – Attribute & Rigging Tab Documentation


🔤 Add Attr Separator / Color

➕ Add Attribute Helpers

Control Description
Text Field tamUtilTxtLabel — Used to name the new attribute or separator
Separ. Creates a visual separator in the channel box (tamAddSeparator2)
Color Adds a color swatch attribute (tamAddColor)
>> button Opens a quick tools menu: Attr Manager, Add Attr, Edit Attr, Delete Attr

🔣 Create Common Attributes

Button Description
Float (0–1) Adds float attr clamped between 0 and 1
Float Adds standard float attr
Bool Adds boolean attr
Int Adds integer attr

🦴 Joints Related

🔪 Split Joint Chain

Control Description
Split Joint : Label
intField Number of segments
1.Cut Creates locators where the joints will be split (createSplitLocators)
2.Done! Finalizes the split and creates new joints (createSplitJointChain)

🧩 Joint Utilities

Label Description
Make preBind joints Creates pre-bind joints for sticky deformations
Make preBind… (guess bindPose) Same, auto-detects bind pose
PoseReader : Rot2Plan Opens a poseReader tool (rot2planUI)
Gym creator (sel joints) Joint animation builder for skin testing
Create Joint Chain Automatically places joints on selected objects
Joint Name to Label Converts joint names to labels for rig organization

🌀 Deformation Related

Tool Description
superSoftMod Enhanced softMod setup
superCluster Multi-ctrl cluster tool
uvPin Rivet Rivet objects to mesh using UVs
ProxyWrap Easy proxy wrap system
edge/face Rivet Rivet tool based on two edge selections
Follicle Rivet UV-based rivet using follicle nodes

🧬 Corrective BlendShapes

Label Description
Copy Raw Vertices Positions Transfers sculpted shape changes to poseShape meshes
Create corrective Mesh Duplicate + sculpt workflow → generates corrective shape
Create corrective (invertShape) Inverts blendshape deformation from base vs sculpted mesh