Welcome to PuppetSoul. Follow this pages to understand everything about it.
PuppetSoul is fun and quick to understand.
At the end of each page you have the next one. Enjoy!
The idea behind PuppetSoul is
- To be flexible as hell,
- No pipeline restrictions
- share the most as possible work across files,
- Allowing custom scripts/rig
- Procedural : change anything, anytime
- Procedural again : allow retakes (rig, skin, Uvs, etc...)
- Fast and easy for animator
- Fast and easy for riggers.
Puppet Soul Statements
- Riggers work on the BASE maya file and the PuppetSoul file.
- BASE maya file + PuppetSoul File = The final rigged file, ready to publish
- This Generated Rigged file is UNTOUCHED : no intervention on it. It’s why PuppetSoul is parametrical
- A Puppet Soul file can be apply to another maya file since the objects name are the same.
- A Puppet Soul file is a simple mel file, so you can script rig in it.