Here is diagram of the usual workflow.

a BASE file. Simple skeleton skinned, That’s it.

a BASE file. Simple skeleton skinned, That’s it.

Create or load a PuppetSoul File in the UI

Create or load a PuppetSoul File in the UI

The Monks

The Monks

Adding a Monk

Adding a Monk

Sel Karma and All Karma

Sel Karma and All Karma

Also, with this BASE system, if you want to change anything in the mesh, or change joint plancement, it's easy. The BASE is just a skinned mesh!