
Here is diagram of the usual workflow.
- On the BASE file you place the skeleton, skin it, add custom rigs

a BASE file. Simple skeleton skinned, That’s it.
- Create a new PuppetSoul file, or import in from the PuppetPark. Manage your monks/options.

Create or load a PuppetSoul File in the UI
- You can tweak Monks options or add a Monk

The Monks

Adding a Monk
- You can try each monk with ‘Sel Karma’
- When everything is ok, Clic on 'All Karma'

Sel Karma and All Karma

- And on the puppet Soul I/O , a full log of your creation.
- If it's not ok, reopen the base, and fine tune.
- If it's ok, save it with ‘Save As Rig File’
Also, with this BASE system, if you want to change anything in the mesh, or change joint plancement, it's easy. The BASE is just a skinned mesh!